Hi, I'm Jayden

I'm a Student Game Developer

Email: leejayden804@gmail.com

About Me

Hello, my name is Jayden Lee. I am a first-year student enrolled in Stevens Institute of Technology, and I am majoring in Computer Science, planning to minor in cybersecurity. In my free time, I like to do game development and card magic!

Experience

Game Developer (2021-Present)

  • Started game development during quarantine.

  • Mainly work in Unity, but have also used GameMaker and Unreal.

  • Games I’ve made include For The Loot, Hallucinations, Gym Jammin', Haunted Home Designer, CandyBird2D, and Scoops! (see projects below).

  • Focused on improving and finding better ways to build and design each project.

CS Student

Relevant Coursework

High School
AP Computer Science A
Rutgers University (Dual Enrollment): Data Structures

NYU Game Center – Tisch Summer High School Game Design Program (6 college credits)
Game Literacy
Game Design Workshop
Game Development Workshop

Stevens Institute of Technology
CS 101 – Research & Entrepreneurship in Computing
CS 115 – Introduction to Computer Science

Coding Tutor (2022-2025)

  • Taught students ages 6–12+ coding through Unity (C#), MakeCode Arcade (JavaScript), and Roblox Studio (Lua).

  • Managed classrooms, trained new instructors, and adapted lessons to different learning styles.

Projects

HALLUCINATIONS (2025)

A first-person horror scavenger game set in a dark forest. Find five scattered parts of the sun while avoiding hallucinations. Manage limited flashlight and night-vision resources to survive. AND DON'T GET JUMPSCARED!

Built with: Unity C#

Features: Enemy AI, jumpscare animation, 3D level design.

Review Project

FOR THE LOOT! (2025)

A fast-paced Dumb Ways To Die-style minigame gauntlet where every second counts. Run, jump, stack, and spam your way through nonstop challenges to get as much loot as possible before the speed becomes unbareable!

Built with: Unity C#

Features: Rapid-fire minigames, timing-based challenges, increasing difficulty, arcade-style score system.

Review Project

GYM JAMMIN' (2024)

A casual rhythm game for players who love Rhythm Heaven or FNF and hitting the gym! Tap left or right mouse buttons on beat as arrows fall, how high can your score go? Can you earn all the Mr. Olympia trophies?

Built with: Unity C#

Features: Rhythm-based gameplay, combo system, persistent high scores and trophies, arcade-style scoring.

Review Project

HAUNTED HOME DESIGNER (2023)

After moving into an old, abandoned house, Avery quickly realizes her new home is haunted by friendly ghosts! Explore the house, talk to ghosts, and complete fun minigames like fixing electrical wires or hammering nails to restore the house to its former glory.

Built with: GameMaker Studio

Features: Exploration and task-based gameplay, dialogue system for character interactions, variety of interactive minigames, puzzle-solving, immersive storytelling.

Review Project

CANDYBIRD 2D (2022)

My first ever game! In this hyper-casual arcade game, you play as a bird traveling as far as possible to collect candies while avoiding airplanes. Use collected candies to unlock new skins for your bird. Inspired by Flappy Bird mechanics, this prototype delivers simple, addictive gameplay.

Built with: Unity C#

Features: Endless runner-style gameplay, collectible system, unlockable bird skins, arcade-style scoring, simple and addictive mechanics.

Review Project

Contact Me