Hello, my name is Jayden Lee. I am a first-year student enrolled in Stevens Institute of Technology, and I am majoring in Computer Science, planning to minor in cybersecurity. In my free time, I like to do game development and card magic!
Relevant Coursework
High School
AP Computer Science A
Rutgers University (Dual Enrollment): Data Structures
NYU Game Center – Tisch Summer High School Game Design Program (6 college credits)
Game Literacy
Game Design Workshop
Game Development Workshop
Stevens Institute of Technology
CS 101 – Research & Entrepreneurship in Computing
CS 115 – Introduction to Computer Science
A first-person horror scavenger game set in a dark forest. Find five scattered parts of the sun while avoiding hallucinations. Manage limited flashlight and night-vision resources to survive. AND DON'T GET JUMPSCARED!
Built with: Unity C#
Features: Enemy AI, jumpscare animation, 3D level design.
A fast-paced Dumb Ways To Die-style minigame gauntlet where every second counts. Run, jump, stack, and spam your way through nonstop challenges to get as much loot as possible before the speed becomes unbareable!
Built with: Unity C#
Features: Rapid-fire minigames, timing-based challenges, increasing difficulty, arcade-style score system.
A casual rhythm game for players who love Rhythm Heaven or FNF and hitting the gym! Tap left or right mouse buttons on beat as arrows fall, how high can your score go? Can you earn all the Mr. Olympia trophies?
Built with: Unity C#
Features: Rhythm-based gameplay, combo system, persistent high scores and trophies, arcade-style scoring.
After moving into an old, abandoned house, Avery quickly realizes her new home is haunted by friendly ghosts! Explore the house, talk to ghosts, and complete fun minigames like fixing electrical wires or hammering nails to restore the house to its former glory.
Built with: GameMaker Studio
Features: Exploration and task-based gameplay, dialogue system for character interactions, variety of interactive minigames, puzzle-solving, immersive storytelling.
My first ever game! In this hyper-casual arcade game, you play as a bird traveling as far as possible to collect candies while avoiding airplanes. Use collected candies to unlock new skins for your bird. Inspired by Flappy Bird mechanics, this prototype delivers simple, addictive gameplay.
Built with: Unity C#
Features: Endless runner-style gameplay, collectible system, unlockable bird skins, arcade-style scoring, simple and addictive mechanics.